Arma 3 How To Use Mine Detector
- Mine was 'Super Hub 2ac', but the website only listed 'Super Hub 2'. I clicked on that, since they were similar anyway. 3) Click 'Arma 3' next 4) The following page will have instructions to port forward your specific router. Follow it carefully. For me, I had to make my IP address static using 'PF Setup Static IP'.
- ArmA 3 marks the first time that mine detectors have made an appearance in the series. Prior to the Laws of War DLC, mine detectors did not emit any audible sound effects and only displayed a visible icon on the user's map and Heads Up Display.
Multiple issues with Old man encountered so far
Use self interaction Ctrl + ⊞ Win (ACE3 default key bind Self Interaction Key). You can also use the 'Arma 3 Alpha' folder in your 'My Documents' folder. Your folder setup could than look like for example this. Minedetector.pbo Media.
Red Beret stops 7.62x51 and 7.62x39 had this happen at the check point outside of Georgetown (West)

Container directly across (west) of the IDAP cache has a mesh issue, I was able to glitch through it by accident while in a firefight, this is the direct cause of me getting muted on the discord and something that is probably an issue with the majority of the containers at the port since the look like they were copy and pasted for the majority of them. This is something I feel should have been caught by QA when Apex was released.
Mines are not detectable, I have the mission on regular for my first time through so I can enjoy it rather than going at it hardcore, I had a mine detector in my backpack walked up to a mine, mine did not visually render nor did it give me any options to disarm the mine even though I had a toolkit in my backpack as well, mine exploded didn't kill me, attempted again to find another mine to disable and again the mine isn't showing up but the beeping is there. This was the CSAT mine fields at 047030, standing there currently the mines are beeping but again no render of the mines is coming up.
Save system:
This has major issues, I chose the one where you save at your rest point, but there are auto saves within the game as well, some of these autosaves are not recording such as after a random attack that pops up on the same area that the CSAT minefields are, I fully cleared the base completed the objective and it said saving but didn't record the save.
When you exit, doing the Save and Exit it records your position only where you exit, it doesn't make a save file in the loading area, only when you spawn back in. This caused me to lose about 3 to 4 miles of progress towards an objective.
1. Overview
1.1 Advanced explosives placement
Enables more precise placement of explosives.
1.2 Numerous trigger types
Offers different trigger types, like clackers and dead man switches.
1.3 Attach explosives to vehicles
Arma 3 Ace How To Use Mine Detector
Enables attaching explosives to vehicles.
2. Usage
2.1 Placing explosives
Arma 3 How To Mod
- Use self interaction Ctrl+⊞ Win (ACE3 default key bind
Self Interaction Key). - Select
Explosives. - Choose your explosive type and follow the instructions on the screen.
2.2 Arming and detonating explosives
- Interact with the explosive ⊞ Win (ACE3 default key bind
Interact Key). - Choose the arming method.
- For clackers use Self Interaction
Explosives→Detonateand choose the corresponding Firing Device.
2.3 Defusing explosives
- A
Defusal Kitis required. - Interact with the explosive ⊞ Win.
- Select
Disarm. - You are safe to pick it up after the action has completed.
Tip: To increase the success rate when defusing, make sure you crawl up to the IED.
3. Dependencies

ace_interaction
